Monday, February 20, 2017

New YouTube Channel & Other Updates

Making Videos for Fun!

Hello again!  It's been a while since I posted last and before you ask, yes, I know I have a half a dozen other posts to finish.  My attention is so scattered I'm proud of myself just for finishing this one.  That said, I've got all kinds of news!

First off, I've finally started making YouTube videos.  I got my computer to cooperate and have posted around 6 videos where I play either Fractured Space, a space MOBA with big ships and lots of explosions, or Crypt of the NecroDancer, a fun and addictive Rhythm/Rogue-Like where you move to the beat to slay monsters and advance the simple but compelling story, rescuing people!  Check out one of my runs below, using the character of Bard who doesn't have to move to the music.

Seriously, what?  Not like there are monsters down h-

Secondly, yes, I'm still finishing the "Story in Parts."  That was largely derailed by January being hectic and then my 'taking a break' through most of February.  It has not been forgotten or stopped, simply delayed.  That said, many other delayed and pending pages are still being worked on.  Motivation and focus have been premiums and I spent them on YouTube most of this month because I wanted to incorporate video into my blog.  Now that the ground work for that has been laid, I will try to share my creative impulses between both mediums.

Thirdly, this weekend is NerdCon: Nerdfighteria!  I will be attending and plan to record as much as I can, take pictures, and post blogs day of from my hotel room.  Wish me luck!  If you happen to be going to please comment!  Would love to say hi!

Lastly, what I plan to do in the near future,  A Review of a recently opened Early Access (Alpha) game Conan Exiles will be coming soon.  Exiles is a survival game similar to Ark in a lot of ways (though I haven't played it) minus dinosaurs.  It's based on Robert E. Howard's many short stories about Conan, a barbarian adventurer he wrote about in the late 1920's and early '30s which have subsequently made into three movies (two of which star Arnold Schwarzenegger and the third Jason Momoa) and a few earlier video games.  More on that in the full review.  I'm also planning to review the LEGO Batman movie, and if I can, John Wick: Chapter 2.

Until all this stuff happens: Best Wishes and Don't Forget To Be Awesome!

Monday, January 9, 2017

Happy New Year!

Another Year of Blogging begins!

Hello, readers!  I hope you're feeling well and are already making headway on whatever resolutions or goals or plans you have made for this brand new year.  As a newly married man, I have some things I hope to accomplish this year, namely finding a house to make a home and get out of the cramped apartment I share with my wife.  I also plan to continue making progress with my novel, as well as work on this blog!  With a great year ahead for movies, t.v.,  and video games, I should have plenty to write about when not writing my book!  With some luck, this year will be a good one for my writing career, and I hope it brings opportunities to you, my readers, as well.  I also have a few posts still in the works to share soon.  If anyone has anything they would like to me to review or read or watch, please leave a comment!  I would love to broaden my horizons and talk about things I wouldn't normally expose myself to.  Best wishes for the new year!

Sunday, January 1, 2017

New Year's Day Video Game Review! Two Science Fiction Titles that couldn't be more different

Starting the New Year off Right!

Happy New Year Everyone!  Starting off with a review of two games I got after Christmas, Astroneer and Project Genom, both in their Alpha stages and both fun as they are so far.

Astroneer: Space Minecraft without the blocks


Astroneer is a survival-lite planetary exploration game.  So far, the premise is you are an astronaut who is sent down to a vibrantly colored world to explore the planet, expand your base of operations, exploit the resources around you, and exterminate the threats that you can.  "But Shane, this isn't like Masters of Orion or Sins of a Solar Empire, right?"  Right!  This is not a classic 4X strategy game, and (so far) there are no hostile aliens roaming around coming to kill you.  After landing, you are left with your capsule (called a habitat) and your own ingenuity to survive the new world.  Your astroneer (Astro-pioneer?) is equipped with a backpack that serves as your most basic battery and oxygen supply.  These two resources are key to getting anything done, as you expend oxygen by moving around away from things you can tether to like your base.  Tethering is automatic with proximity and allows for refilling oxygen as well as power if your base has one of many types of generators running.  Away from tethers, you can find supplies of raw oxygen and power buried or embedded in the various minable surfaces of the planet (meaning the entire planet).

Let me take a moment to explain how the game plays.  The only other thing your astroneer starts with is a multi-tool which doubles as both a vacuum mining device, sucking up both land and resources, and an extruder, spewing out 'land' to build bridges and walls, and also fill in holes and smooth out the terrain.  Doing so uses power, which must be managed as your backpack recharges slowly.

Now, the game has many resources for you to collect in order to improve your situation.  Very quickly, you will find the first two which are Compound and Resin, which will help you build the beginnings of your base, which is usually a Research system and a Smelter.  The first turns Research pods you find into either new tech to build or a random resource, while the smelter allows you to refine certain materials into metals needed for construction of more advanced tech, like vehicles, generators, and additional base systems.  The first you will end up building is likely a tiny solar dish and a wind turbine to power your backpack, and then your base.



From the ten hours I've put into it (the first 5 all in one sitting) I've managed to build a giant segmented truck covered in storage containers and power plants that allows me to go on huge mining trips and collect as much as possible.  I also have a lunar lander style vehicle that I can use to hop from one area to another, though I have not explored the possibilities with the lander because I don't have enough hydrazine to fuel it.

So instead I take my solar- and wind-powered truck across the surface and down into caves to get hopelessly stuck and then have to tunnel my way back out.

The developers have created an interesting feature where the terrain is all voxels and polygons, and when you use your tool, you can bore straight through any surface you come across.  This allows your to make tunnels through mountains, or if you find yourself stuck in a pit, to make a ramp to get where you want to go.  You can also build up the terrain to make bridges over chasms, or up to areas that are currently inaccessible.  I have not done much building, and have concentrated on digging in my current playthrough.  But digging can get dangerous!  You never know if you'll dig into a huge void and suddenly have to change direction to avoid falling to your death!

Speaking of death, I did mention this is a survival game, correct?  Well, death in this game is annoying, as anything you were carrying when you died is lost and left at your corpse, while your 'respawn' back at base.  You get to keep any generators stuck to the sides of your backpack (which has a limit of 2) but if you just hit a jackpot of titanium, or had exited a vehicle, you have to hoof it back to recover whatever you lost.  The game kindly leaves a marker to help you find your corpse, though, as well as vehicles, bases, or beacons you leave near points of interest.  

Beyond that, the game offers multiplayer for cooperative exploration.  My truck currently has three seats, but I lack any friends to ride with, currently.  The game is addictively fun, though, so I hope to attract some fellow astroneers when the game gets further into development.  I'll make updates about any features I find especially noteworthy.  As it is, the game is fun and provides constant reasons to play just 5 more minutes with the promise of achieving some goal or finding that one mineral deposit you needed to finish building your giant drilling rig!  It is currently available on Steam Early Access and is totally worth the $19.99 USD.  If you pick it up, I'm CDR Shiff D on Steam.  Come play with me!

Project Genom: A Russian Sci-Fi MMO highlighting customization and crafting


You wake from cryosleep, trapped your stasis pod.  In a panic, you fumble for the emergency release and feel relieved as the hiss of the hydraulics releasing fills your ears.  You push up the lid, still shivering from the cryo-stasis gel, and step out into a dimly lit hall in nothing but the boxers they froze you in.  You immediately realize something isn't right.  Electrical wires snap and spark above you.  Parts of the ceiling struts have crashed into a neighboring pod.  Numerous other pods sit empty, but a trail of blood leads you to one of your former cohorts.  He lies slumped against a wall, his hands covered in luminescent blue goo, a strange red shrimp-like creature at his feet.  The puddle of red upon which he sits indicates he at least killed his killer.  You thank him without words, else the creature may have claimed you as well.  Looking around, you find some pants you recognize as basic security leggings.  The tough fabric will keep your legs warm, and hopefully, repel the claws of any more critters that may be around.

Your attention is suddenly drawn to a camera fixated above the door to your cryo-storage vault.  "Hey!  You're alive!  We had to seal the vault when the Diggers broke in, and then you all started thawing!  Some managed to escape but you are the only one left that isn't still a block of ice.  There should be a laser cutter in a box nearby.  Use it to get out!  You're lucky this door isn't the main bulkhead.  Cut the locking clamps and you should be free.  But be careful, the diggers are everywhere!  If you make it to the elevator, I can turn them on to get you out.  Good luck!"  

The snap of the electrical connection being cut makes this one way call a short one.  You search for the laser cutter and tune it to sever the clamps, and after a few moments, you slice through the steel and the door automatically opens.  Stepping cautiously into the waiting chamber, you see all manner of scientific equipment scattered around.  Vials of strange liquid, barrels leaking other fluids, hypo-injectors, surgical equipment, and you realize that in the panic of the last few moments, you don't remember why you were in that cryo-pod.  It matters little when you see the red carapace of a Digger crawl around a corner and stop.  It looks at you as you level your weapon, and then emits a screech, answered by the clatter of a dozen more bug-legs.  You unload your charges at the bugs, and the last falls dead at your feet a minute later as it tried to lunge for you.  Shaken by the encounter you grab as many extra power packs as you find in the crate and stuff the into the waist strap of your leggings, and continue on.


Project Genom Trailer (Note: Some features not yet implemented)

This is your introduction to Project Genom.  Feels like Fallout 4, right?  Well, that's where the similarities end, as you work your way through to the Ark, the remains of a colony ship sent to a far off world called Avalon.  As you poke around and get your bearings in this game which lacks a clear path at first, considering it's Pre-Alpha in development.  You eventually catch wind of what's been going on, and that your rude awakening is the result of these Diggers chewing their way into your cryo-unit and waking you all up before the colony was ready for you.  Exploration will reveal a series of scavenger hunt styled quests which will earn you some context as well as some starting equipment, though make sure you explored enough in the tutorial to find a better starting gun.  Eventually, you leave the colony to explore the planet and the game quickly becomes your normal questing and killing and searching MMO style of gameplay.

Where PG sets itself apart is the systems in place for advancing your character, only some of which are active.  The main one is how you advance your skills.  So far, the only two sets of skills I've noticed online are the armor and weapon skills, with the weapon skills limited to using pistols and automatic rifles.  The game has 6 classes of armor (Only three are available currently: Tactical, Saboteur/Commando, and Assault) and 6 classes of weapons (Pistols, Shotguns, Sniper Rifles, Automatic Rifles, Blades, and Glaives).  So far, advancing these skills involves using the associated weapon or armor, which involves either killing appropriate level enemies or getting him by them.  Each subsection of skill has various bonuses that can be unlocked like extra ammo, damage, critical hit chance, or special actions like hitting your enemy with the butt of the rifle.  Some of these things have not been implemented yet, such as mech suits, flying wing-gliders, pets and placeables like turrets and shield, and once you choose to unlock a skill or new tier of item level, you can not (as of yet) undo you choices or redistribute them.  Whether this will carry over to the final product is as of yet undetermined, and with none of the other advancement systems unlocked as of yet, we will have to see where this all ends up.  So far, though, it's fun to run around killing bugs and realizing you have a bunch of points to spend unlocking new tiers of gear.  I did not know what I was doing at first, however, so now I have points spent in things I'd rather not use.  But such is the life of a Pre-Alpha game tester.

Project Genom is also available on Steam Early Access for $13.99 USD, currently 30% off (Normally $19.99).  You can also buy some DLC packs to help further fund the game which will provide you with some bonus stuff once the game systems come online.  They are slightly less exclusive versions of crowdfunding packages they offered several months ago (I can't find the specifics currently).  Are they worth it?  Not presently, since you won't get anything out of them.  Is the $13.99 worth it?  So far, yes.  It's fun and has interesting features and could be quite entertaining if the team can accomplish the goals they have set for it.  Right now, it's an unfinished game with enough polish and content to keep you entertained, and with enough options that starting over once you hit the content wall is worthwhile.  I will definitely keep people posted on any interesting developments.  If you want to check out their website, click here!

Friday, December 30, 2016

Rogue One: A Star Wars Story Review

Rogue One: A Star Wars Story


Last Saturday I saw Rogue One: A Star Wars Story in theaters and loved it.  Possibly one of the best movies in the series.  Everyone who's seen A New Hope knows how this story ends but this movie is very much about the journey and not the destination, which is literally moments before the beginning of Episode 4.  Here is a quick list of things I liked about the movie.  Oh, and...
Just in case

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  • The cast of characters!  For a movie that would work as the prologue of a George R.R. Martin novel but where you never see most of these characters again, the cast is great.  
    • Donnie Yen as Chirrut Imwe is great as a supporting character and was probably my favorite of the bunch.  
    • .Felicity Jones as Jyn Erso is a wonderful, strong character and I was rooting for her to win at several stages of the journey.  
    • Alan Tudyk of Firefly fame was perfect as K2SO, the sarcastic reprogrammed Imperial Intelligence Droid, and many of the movies best beats of humor came from him.  
    • Jiang Wen redeemed his Star Wars Celebration gaff by being a lovable jerk most of the movie as Baze Malbus, Imwe's 'guardian' with a big blaster repeater cannon (I love men with big guns).  
    • Diego Luna plays the anti-hero Cassian Andor, who comes across cold at first and makes a Solo style turn to true good guy (and gets the girl... for like five minutes).  
    • Ben Mendelsohn plays a great villain as Director Orsen Krennic, the man behind the Death Star's completion.  You learn how much of a bad apple he is right away.
    • Mads Mikkelsen plays a likable character for once as Jyn's dad, Galen Erso, the brains behind the Death Star and the reason Star Wars fans can finally stop arguing about why the Death Star was designed with such a huge and obvious flaw!  REVENGE!
  • Darth Vader.  He's in the movie for all of five minutes and almost steals the show.  Also, One Sith Lord vs any number of rebel soldiers is not a fair fight, just saying.  It's good to see Papa Skywalker actually being the badass we know he is for once.
  • Set course for Nostalgia, Warp Factor 10 (I know, wrong sci-fi universe.  Moving on)  So many little gems!  R2-D2 and C-3PO make cameos at Yavin Base.  There are several Clone Wars nods including Saw Gerrera (played by Forrest Whitaker).  Carrie Fisher (May the Force be with her and her mother) even gets an appearance as Young Leia.  So good.  I don't care if they're cheap ways to win over fans, I love nostalgia.
  • This was a War Movie.  Saving Private Ryan and Star Wars: A New Hope had a baby named Rogue One.  And there are no Jedi to save the day, no Force Users making lucky shots when time expires, and no cocky freighter captains to shot down pursuing TIE fighters.  Just normal soldiers fighting and dying.
  • The Death Star is a nuke.  Yes, it can blow up planets at full power, but dialed down to 1 and it's a tactical nuclear weapon, to be brief.  Need a city wasted, not a whole planet?  Boom!  We saw in Return of the Jedi that it can be dialed back to take out capital ships, but seeing that unleashed on a planet?  Damn.
And some things I wasn't sold on.
  • Watching the trailers again after seeing the movie, and it's clear someone made a different movie somewhere between April and December.  Several moments that seemed important or exciting from trailers were either cut or changed.  I'd love to see the original final cut of this movie before someone decided to reshoot most of it.  It was probably darker and grittier, and if it involved more Vader, I want it more.  Maybe the Blu-Ray special features?
  • The beginning is choppy and jumpy.  They're trying to set up who Jyn is and get her to the Rebels, but it was not smooth.  Movie gets better past the 15 minute mark.
  • One and Done.  All the main cast are not coming back.  Why?  Well, firstly SPOILERS!

    SPOILERS!

    SPOILERS!

    Okay, you've been warned.  They all die.  Yup.  No Rogue Two.  No popping up in other Anthology movies.  They died heroes.  The Force is with them, and they are with the Force.  So bummer, but hey, it was fun.
If you haven't seen it yet and got this far, well, sorry to spoil it for you, but go see it anyway!  It was very good and I loved watching it.  Definitely worthy of the Star Wars sage.  A- in my book.

Wednesday, December 21, 2016

The Mystery of the Snakes and the Upside-Down Ziggurat: Part 1

Or, The Case of the Walking Corpse

A Short Story from my D&D Bachelor Party, in Parts

Daggers and Stew Tavern

It was a normal day at Daggers and Stew, a quirky tavern on the outskirts of Feyguard.  As a cold wind blew down from the north, the customers within were kept warm while enjoying food and drink.  A gold-scaled Dragonborn sat at one table eating the lion share of a steaming meat pie, flanked by two halfling lasses, one a cleric dressed in a sailor's coat, the other a wizard in a cozy green robe.  Elsewhere a tiefling bearing the habit of an Oghman lore-hunter sat enjoying a warm cup of tea, her tail gently leafing through the pages of a new book.  Across the room, a dwarven battle mistress sat alongside a shady fellow, leaning back in his chair while gently relieving a neighboring patron of a few coppers.  Meanwhile, a half-elf ascetic begged for coin outside the door dressed in a robe and loincloth.  It was a normal day until Cheldic walked in.

The Ascetic saw him first, wandering down the path toward the tavern with a large sack on his back, though he thought little of Cheldic.  Rolen was more concerned with his ritual begging, despite being quite capable of paying for the bowl of rice he was longing for.  After all, self-deprivation was the path to enlightenment.  He simply watched Cheldic waddle past, struggling under his load.

The door of Daggers and Stew opened with a creak, drawing the attention of everyone within.  Shiff the Dragonborn Avenger, Daisy the Green (Wizard), Anagik the Storm Herald, Temerity the teifling lore-hunter, Vara the Strong, and Jondar the Swift all turned to see the human take a deep breath, stand up straight, reveal the numerous wounds and blood stains, open his mouth, and fall flat on his face, spilling the contents of his sack across the the tavern's floor.

Like buzzards descending upon a discarded carcass, everyone in the tavern rushed to scattered items on the floor.  The Dragonborn dragged the body to the side, taking with it a shabby looking sword.  The hobbit-wizard grabbed a bizarre pair of goggles and a scroll.  The teifling made off with a wand and another sword.

Everyone grabbed something before the Daggers, the barkeep, sent for a guard.  "That's enough," Daggers said, pulling people off the pile (as well as a handful of coins).  "Back to your seats until the guards arrive!"  He turned to return to the bar, when he looked and stooped down, coming up with a book.  "Hmm, what's this.  A book?"  He started flipping through it, before shrugging and holding it up.  "Any of you adventurers interested?  Otherwise, I'm giving it to the guards."

Temerity spoke up.  "A book?  I'll take a look."  Her tail swooshing behind her, the teifling dove into the book with zeal.

"What's it say?" Daisy said, tugging gently on Temerity's robe.  "Any spells?"

Outside, the monk Rolen was listening to the commotion happening inside, while Shiff was gingerly holding the sword he found, wondering who travels the world with a weapon so flimsy and uncomfortable to wield.

Temerity and Daisy sat quietly for several minutes, Daisy looking like she cast enlarge on her eyes from wearing the strange goggles she looted.  "I can see everything!" she announced, goofily looking at the book and trying to turn pages before Temerity was done reading them.  "Oh, sorry!" she'd say, then impatiently wait.  Daisy eventually took the goggles off, rubbing her temples.  "Wow, those give me a headache."

"Me too," Temerity said, but then she smiled at Daisy, and the two continued studying the tome.

"Anything interesting?" Anagik came over to ask, stepping around two patrons wrestling over a gold ring, each winking in and out of sight as they tried to put it on.

"It's a journal of a-," Temerity squinted at the book, then showed it to Daisy who held up one lens of the goggles shouted, "Cheldric!"  "Yes, Cheldric.  Seems he heard of some town overflowing with treasure and went to investigate.  I think he was waiting for someone when he decided to go alone."

"Overflowing with treasure, you say?"  The human Jondar was all ears.

"He doesn't go into it much further," Temerity said, "but instead starts talking about the town itself.  It seems to be the home of some sort of apocalypse cult."

This caught the Dragonborn's interest.  His life as a sworn warrior of Tempus made him wary of groups devoted to potential destruction, and he would bring divine wrath to any endangering the innocent.  "What is this cult up to?"

"Well, the apocalypse," Temerity repeated, tail twitching in Shiff's direction.  "But there isn't much more about what they do, though he does say something about people just showing up there.  This man seemed more interested in treasure.  Though seeing how he's dead-"  Temerity left the rest unsaid.

Outside, the monk Rolen began gathering up his few things.

"Looks like poison!" Anagik said, stooping beside the body, poking at the corpse's wounds.  "Arrows, most likely, and one dagger wound."

"Well, that settles it!"  Shiff said, thrusting the loose blade of the shabby sword into the floor with a mild yelp.  Composing himself, and looking at the small cut now on his hand, he continued.  "Regardless of this man's motivation, he must be avenged.  Poison is the weapon of cowards and cutthroats."

"You want to go there?" Daisy looked up at her large, draconian companion.

"Do we even know where it is?"  The dwarven lass Vara stepped forward.

Temerity and Daisy glanced at each other.  With a sigh, the little wizard put the goggles over her eyes and joined the teifling in examing the book once again to glean their destination from whatever clues the journal contained.

By now the rest of the bar's patrons had returned to their pre-looting activities, albeit slightly richer.

"Not far!" blurted Daisy, turning her bug-eyed visage from the journal.

"Seems to be about a days travel north," Temerity clarified.

"Interesting," Shiff said, nodding.  "We should leave at once and camp once within a few hours of this place.  Would prevent us from attracting too much attention before we have had a chance to rest."

"Good plan," Vara said.  "Would also allow us a chance to scout the area."

"Treasure!  Adventure!  Excitement!"  Jondar clapped Vara on the shoulder, joining the group gathering around the table.  "Where do I sign?"

Rolen also approached, much to everyone's amazement.  As Jondar gave the nearly naked man a concerned look, the monk spoke.  "I feel as if I must go with you.  These occurrences intrigue me."

"You coming, sis?" Daisy asked Anagik.  She still had the goggles on, and started staring at her sister's prayer wheel.  "Oh.... pretty..."

"Sure, why not?" she said, smiling.  "The Storm never lingers in one place too long anyway, and this tavern has gotten boring."

Temerity snapped the book closed, snapping Daisy out of her daze.  "Better get going then.  Can't miss a chance to make a record on the rituals of a cult."

With that, the group paid their tabs and prepared to go, but first, they had to deal with what waited for them outside the tavern.

The Northern Wilds of Elifor

Tune in next time for the continuation of this story that I haven't had enough time to write as one post!
*     *     *
So it's been two weeks since our friends hosted a bachelor/bachelorette party for my then fiance and I, and in the meantime we've gotten married!  Meant to get this out with a week of the party but alas, such was not to be.  So here is part one!  The action will start next time!  Looking forward to writing it!  Hope you enjoy reading it!

Tuesday, December 13, 2016

Movie Review: Doctor Strange & Fantastic Beasts; Blog Update

In case you needed one...



Cause, you know, movie reviews.

Doctor Strange Review


  • Benedict Cumberbatch is perfect as the cocky, self-important master surgeon turned world saving sorcerer.  But he's perfect as anything so that's no surprise.
  • Mads Mikkelsen has been busy lately.  As the disillusioned former apprentice of the Sorcerer Supreme, Kaecilius, he gives a good performance considering the minor role the character played in the comics.
  • Tilda Swinton works as the Ancient One!  In the comics, the Sorcerer Supreme is your generic, cliche Chinese/Asian Mystic with the fu-manchu mustache.  While one might consider it a white-wash using an English woman to play the role of a mystic in Tibet/Nepal, the fact they address her origin in the movie placates me.  Besides, her performance is great.  You will leave the theatre wanting more.
  • The movie's central theme of Time is so well done it did not become obvious to me until after I thought about it for a while (and watched this Youtube video).  Honestly, it was so obvious in retrospect that I was embarrassed it took me that long to figure out.  Especially considering what the Eye of Agamotto does and contains.
  • Baron Mordo in the house!  The adaptation of one of Strange's chief villains into an ally is great considering we saw his turn coming.  But how and why works so well that you are ready for Strange to square off with him in the inevitable sequels, especially once Strange becomes Sorcerer Supreme.
  • The movie surprised me with its climax.  I expected some magical slugfest with Kaecilius (which you get) but instead its a test of sheer will between a mortal and a cosmic deity trapped in a time loop.  All I have to say is, "How does Strange remember what happens after the loop resets each time?"  Props to the Doctor for diagnosing Dormammu's ills.
  • By the way, the movie has a strong 'time heals all wounds' theme beside the much stronger theme of time itself.  Pay attention to Strange's watch.  If you don't get it by the end, watch that video I linked.
  • Overall a good movie, clearly linked to the others.  Thor makes a guest appearance to set up Thor: Ragnarok during the credits.  Also, the Infinity Stone name drop at the end connects it squarely to the Avengers: Infinity War movie(s) as well.  Expect to see Cumberbatch slinging spells alongside Chris Evans slinging shield at some point.  

Fantastic Beasts & Where to Find Them Review



  • More Harry Potter related movies?  Shut up and take my money!  (Wish I had the Eye of Agamotto so I could watch it a few times...)
  • Before I looked up their names, I enjoyed all the performances despite not knowing any of the cast besides Colin Farrell (I didn't realize Ezra Miller was in the movie until the credits).  Johnny Depp, too, though he's part of the plot twist at the end.
  • Eddie Redmayne is adorable as Newt Scamander.  I loved the conservationist trying desperately to preserve creatures that early 20th Century wizards disregarded and wanted to destroy.  
  • The backdrop of pre-Depression era US alongside the spectre of Grindelwald spreading terror in Europe is the real meat of the movie.  While the beasts stole the show for the second act, the third act connected Newt's story to the larger conflict presented by Grindelwald which will undoubtedly be the focus of the series, since Fantastic Beasts is reportedly getting five sequels.  How and if Newt will remain a part of the story is up in the air, but this all excites me.  Though I can't help but feel like Rowling is stretching out a prequel for Harry Potter much like Peter Jackson/Warner Brothers stretched out The Hobbit movies.  We shall see if Rowling and Co. are better at pacing and storytelling than whoever thought turning one short novel into three epic movies was the way to go.  
  • Speaking of the Depression, I wonder if we'll see a Wizard World War II?  I mean it's coming.  They're both coming!  While we never saw 9/11 get woven into the books (having taken place in England and having the only US reference be during the Quidditch World Cup at the beginning of Goblet of Fire), if Fantastic Beasts remains historically grounded in our timeline, these two events/eras could provide interesting flavor to the Wizard World.  Guess I'll be waiting on a lot from this series.
  • I think Rowling may have bent her own world's rules somewhere in this movie.  Not sure if it has to do with the Obscurial/Obscurus business of killing young wizards or how almost none of the adult wizards need to utter 'the magic words' for most of their spells but, hey, who am I to judge?  I never got my letter to.... uh... What's the American Magic Academy called?
  • Great movie.  Welcome addition to the Wizard World on the silver screen.  Novels would be stellar but I'd rather Rowling enjoy making the movies instead of having to fast track novelizations.  Would see again.

Blog Update

Hey, everyone!  I'm still alive, still trying to blog, and mostly failing!  My list of unpublished drafts grows as I get new ideas I have no time to do anything with!  But not this time.  Got a spark of 'get stuff done' and not wasting it!

A lot is going on for me right now.  I am getting married on the 17th of this month and my fiance and I recently had a co-bachelor/bachelorette party with our wedding party playing D&D, but apart from that, my two jobs have me pinned to a cycle of work-eat-sleep-eat-work-sleep every day.  Barely have an hour to myself or to get anything done, which makes blogging impossible when you have other more pressing matters to attend to.  That won't stop me, though, as you can see.  

That said, NaNoWriMo was a failure last month.  I believe I eked out less that 100 words all month, though I wrote novels on my Facebook page about the American Presidential Election.  Won't drag that here, though, so don't worry.  But since it wasn't novel related, all those word counts went to waste.  That said, this recent spark has me adding to my book, even if only in drips.  I shall not be deterred!  I will be a novelist!  Someday (TM).

My plans for the new year of blogging is going to be posting at least once a month, and try to work a decent amount into that one post.  I'll prefer to keep posts about related topics, instead of a bunch of disparate ones.  For December, I'm anticipating posts about football and Star Wars: Rogue One.  January will probably be more football if the Dallas Cowboys have a playoff run.  And maybe someday I'll actually finish the backlogged posts I have lurking around.

Keep an eye out for a story I am going to post, based on the D&D adventure we played as our bachelor/ette party.  Til then, take care and best wishes!

Thursday, November 3, 2016

Lovable Losers Losers No More! - Why we create story lines in Professional Sports

Congratulations, Cubs!

In the tenth inning of what some are calling the best Game 7 in World Series history, the long-maligned Chicago Cubs brought their amazing season to an end.  Billy Goat Curse be damned, the Cubbies are World Series Champions for the first time since. . .

Wait for it . . .                   (The Cubs Fans sure did)

1908.

This has been the narrative of the entire playoffs, and World Series: Will the Cubs break the curse?  "But Shane, curses aren't real, and sports aren't [supposed to be] scripted." (Looking at you, Black Sox).  Tell that to Joe Buck!  Because a huge trend in sports is, and has been, the narrative.

Anyone who watches professional sports has seen how narratives are worked into sporting events.  When my 6-1 Dallas Cowboys played the Philadelphia Eagles this past weekend, the narrative was about the battle between two rookie stars, Dak Prescott and Carson Wentz.  When Payton Manning, former Indianapolis Colts and Denver Broncos quarterback, played his replacement on the Colts, people made up a narrative about revenge or redemption.  When the Red Sox beat the Yankees in the 2004 American League Championship Series to decide who would go to the World Series, another story about curses and overcoming them was what everyone talked about, and the Sox eventual Championship that same year reminded us all of how the Curse of Babe Ruth was finally lifted from Boston's baseball team.

So why do we attribute plot to events determined by skill and luck, not scripts and plots?  Because humans love stories!  In the same way that we like to attribute heroism to people who save lives because it's their job, or because they just made a split second choice that made a difference, fans like to have reasons to root for their teams.  I'm a much bigger football fan than I am a baseball fan, and this current season started off like a horror flick for my Cowboys:  MRI Reveals Fractured Bone in Romo’s Back.  2015 was a nightmare with Dallas's Star QB under center, going 4-12.  Every fan was wondering what would happen with their team.  Could the rookie Dak Prescott handle the spotlight, where so many veterans failed last year?  It was worthy of a movie the likes of Remember the Titans (minus the Civil Rights Movement setting and the racial undertones).  Six wins and an opening day loss to the Giants later, the story is now, Will Dak remain the starter, or will Jerry Jones (the owner of the team) insist on his favored son (Tony) returning to the throne?

These are the stories we tell ourselves with sports.  They make the game more interesting and draws even the those with no emotional investment to partake of the event.  Otherwise, I would have had no interest in the Series unless the Mets were involved like last year.  Because let's be honest.  These games have no effect on our lives beside the rush of endorphins we receive during the excitement of the game.  Sorry, but that's just a reality.  That said, LET'S GO COWBOYS!