Thursday, November 3, 2016

Lovable Losers Losers No More! - Why we create story lines in Professional Sports

Congratulations, Cubs!

In the tenth inning of what some are calling the best Game 7 in World Series history, the long-maligned Chicago Cubs brought their amazing season to an end.  Billy Goat Curse be damned, the Cubbies are World Series Champions for the first time since. . .

Wait for it . . .                   (The Cubs Fans sure did)

1908.

This has been the narrative of the entire playoffs, and World Series: Will the Cubs break the curse?  "But Shane, curses aren't real, and sports aren't [supposed to be] scripted." (Looking at you, Black Sox).  Tell that to Joe Buck!  Because a huge trend in sports is, and has been, the narrative.

Anyone who watches professional sports has seen how narratives are worked into sporting events.  When my 6-1 Dallas Cowboys played the Philadelphia Eagles this past weekend, the narrative was about the battle between two rookie stars, Dak Prescott and Carson Wentz.  When Payton Manning, former Indianapolis Colts and Denver Broncos quarterback, played his replacement on the Colts, people made up a narrative about revenge or redemption.  When the Red Sox beat the Yankees in the 2004 American League Championship Series to decide who would go to the World Series, another story about curses and overcoming them was what everyone talked about, and the Sox eventual Championship that same year reminded us all of how the Curse of Babe Ruth was finally lifted from Boston's baseball team.

So why do we attribute plot to events determined by skill and luck, not scripts and plots?  Because humans love stories!  In the same way that we like to attribute heroism to people who save lives because it's their job, or because they just made a split second choice that made a difference, fans like to have reasons to root for their teams.  I'm a much bigger football fan than I am a baseball fan, and this current season started off like a horror flick for my Cowboys:  MRI Reveals Fractured Bone in Romo’s Back.  2015 was a nightmare with Dallas's Star QB under center, going 4-12.  Every fan was wondering what would happen with their team.  Could the rookie Dak Prescott handle the spotlight, where so many veterans failed last year?  It was worthy of a movie the likes of Remember the Titans (minus the Civil Rights Movement setting and the racial undertones).  Six wins and an opening day loss to the Giants later, the story is now, Will Dak remain the starter, or will Jerry Jones (the owner of the team) insist on his favored son (Tony) returning to the throne?

These are the stories we tell ourselves with sports.  They make the game more interesting and draws even the those with no emotional investment to partake of the event.  Otherwise, I would have had no interest in the Series unless the Mets were involved like last year.  Because let's be honest.  These games have no effect on our lives beside the rush of endorphins we receive during the excitement of the game.  Sorry, but that's just a reality.  That said, LET'S GO COWBOYS!


Tuesday, October 25, 2016

It's been a Year!

Happy (Belated) Anniversary!



So a little over a year ago, I started writing in this blog.  It began as a flood of content and quickly became a slow drip, but it's here and I'm glad I started this.

Lately, my two jobs have left me unmotivated to write much, as it has turned into a chore.  I have stared at my screen wanting to review movies and felt very uninspired.  I've tried to work on my novel and just felt unable to think of anything I'd want to read.  I know that drafts aren't meant to be readable but I can't even get myself to write out a scene that I literally blocked out in bullet points.  

That said, I haven't been completely unproductive, you guys just haven't been able to see any of it.  I'm trying to get myself set up to record myself playing video games (the one activity I am motivated to do these days) so I can review them or show off fun things and so on.  I have this idea to play XCOM 2 with all my soldiers being made in the likeness of friends, or by recreating notable SPARTANs from the Halo universe as XCOM soldiers, because fighting a superior force of aliens is what they do (and because mods make anything possible).  The problem with this is that my desktop does not have the power supply to run the game and render the video at the same time, and so the PC just crashes less than a minute into the recording.  So for the moment this project is on the shelf until I can shell out the dough for the parts I need.  I'm also going to get another hard drive to store the videos on and at the same time get some parts to repair my laptop (it needs a new hard drive as well).  Once that is settled, I'll be recording and posting here and on Youtube.

So ta-ta for now.  NaNoWriMo is coming up and I do want to get some writing done.  It got me going last year so hopefully I can write more this time around.  I may not be writing a brand new book in a month, but it's a great time to find motivation to write.  See ya next time.

Wednesday, September 21, 2016

Unity Kickstarter Update!

UPDATE!  


The Pledge manager for Unity is up!  For a limited time, you can pledge for the Core Rule Book and select bonuses like the World Map and GM Screen.  Follow this link!  Don't miss your chance to be one of the first to play this exciting new system from Zensara Studios.



Sunday, September 18, 2016

Game Review: Unity Table-Top RPG (In Development)

 A look at an In-Development Tabletop RPG that focuses on story

Back at the beginning of August, I found an intriguing link on Facebook about a tabletop role-playing game in development that was raising funds on Kickstarter.  Curious, as I am about any new RPG, I clicked to see what it was about.  Going by the title Unity, the game is an interesting blend of the fantasy, Steampunk, and post-apocalypse genres.  Set in the titular world, Unity is a realm devastated by the very deity who so lovingly created it.  Once a paradise among the stars for the Children of the Skyfather and Ivory Queen, the deities who created it, it is now a shattered world where the material world and the spiritual world are open to one another in devastating ways.  Now four factions must find a way to unite once again to save their world.

The game sets you in this world to do as you will.  As either Human, Afflicted, Furian, or Valla, you must chase destiny and make your way in the world.  But what will you do in a world of murky morals where surviving outweighs compassion? Do you seek to make the world whole again and heal the wounds of the past?  Do you seek to amass your own small empire to live in luxury as the world burns?  Unity leaves these choices up to the Game Master and his players, and with a focus on story more than strict rules, the game is designed to reward players for being actively engaged in the storytelling, and not just rolling the dice, and where even failure can mean moving both combat and the story forward.

The themes of Unity are part of what makes me want to delve into it.  The first is Murky Morales, which I mentioned above.  Unity throws you into the world where the worst has and is happening, and being 'good' isn't always as important or even as desired as simply surviving.  Then there is the Culture Clash of four (or more) different cultures that are forced to work together even when they'd rather kill each other.  Another is finding the surviving Technological Wonders of Unity's Golden Age, when the world was indeed united in common purpose and rose to challenge their creators.  And of course Discovery and Exploration plays an important part of this game world, as many mysterious, treasures, and safe places await those daring enough to search for them.

The Kickstarter

As the Kickstarter progressed, and more money was raised, I become more and more interested in what the final product would be.  The team at Zensara Studios provided a preview of their core rule book, and after reading through it, I was sold.  Their philosophy of design looks to resolve many of the issues I've always had with the typical D&D style games that reward shrewd character creation over inventiveness and experimentation.  While I have yet to get the playtest for Unity (which should be available in November) the system offers a surprising amount of options for each of the game's nine original classes.  Some of these design choices are similar to what D&D 4th Edition tried to do by offering different tiers of powers that had different effects as well as catch names to make using them feel more empowering than just, "I swing my +2 Sword of Shocking."  Some, though, were different than what I've experienced, such as these same powers having synergy with certain others.  Have a power that stuns enemies, and your friend has one that does extra damage to stunned enemies?  What about a charge power with limited range, but your friend can throw you farther so you can reach your target AND have added momentum (damage) when you land?  You can do things like that.

From Left to Right: Driftwalker, Berserker, Phantom, Sentinel, Primalist, Priest, Fell Hunter, Mystic, Judge

My favorite aspect of their system is how instead of a strict and either limited or far too comprehensive list of skills that your character can use (for instance, just how many things count as Acrobatics?) your character instead gets Core Paths.  As an example, you may have three core paths, one worth 3 points and two worth 1 point each.  These paths each cover some aspect of your character.  Continuing the example, if your 3 point Path is called A Warrior's Heart, it might cover any skill a warrior might have, from running long distances to climbing to breaking down a door.  So, if your character wants to do any of those things and get the full 3 point bonus, the player would tell an anecdote about how that aspect of their life resulted in them being able to bust down that door, or climb that wall, etc.  The DM would then decide how well it applies, and also if the story telling deserves the bonus.  For a better idea of the total character creation process, as well as the team's more succinct explanation of Core Paths, check out their video at the break.


Unity's Character Creation Demo Video

Since this system focuses on the story a good deal, one of the other interesting aspects of this system is how the Game Master (GM), or the person managing the game for the group of players, can do so without having to rely on the constant rolling of dice to determine outcomes.  While most of the specifics of the rules have not been released yet, the idea is that the system will have structures in place to allow the GM to make decisions on the fly so as to keep the narrative going and not interrupting it with mechanics.  One such structure was the Core Paths mentioned before, which allows players to relate their characters experiences to things they are attempting to achieve in order to gain a bonus.  Another will be Honor Points.  These points are rewarded for describing what your character is doing in an interesting or highly detailed way.  The idea is to encourage people to say more than, "I hit the goblin with my sword," and instead embellish their role-playing with, "I draw my katana, waiting for the monster to raise his club.  Then, in one swift stroke, I slice the beast across its abdomen."  Combined with the descriptions given to the Powers available to characters, players will have springboards from which to give great descriptions of their actions.  These points can then be used to receive bonuses to actions to create those epic moments players of such games play for.  And to prevent this system from unfairly punishing the less imaginative or creative, the points can be used by any player in the group, promoting cooperation.

I wish I had the foresight to get a blog post out there before their campaign ended on August 14.  That said, the managed to raise $70,736 CAD which not only funded their base product but unlocked this list of extras which will be developed after the original goal of releasing their core rulebook is met.

So close to getting the Monk!

One of the stretch goals, Unity Extended: Allies, introduces a new playable race, the Sarathi.  When I realized they were lizard people, I was sold.  While originally one of the antagonistic NPC races originally designed for the base game, this stretch goal (which unlocked after I had already pledged) made this project so much more meaningful to me, considering my own goal of publishing.  

For those interested in the game, please check out Unity-RPG.com or their Kickstarter Page for more previews of classes and creatures.  As of this posting, their post-campaign pledge manager is not finished yet.  Anyone interested in picking up either the book and/or any other extras they make available should sign up for their mailing list here.

WIP Shot of the cover of the Core Rule Book

I will be writing further on this game, so check back here in the future for more news about the Unity RPG.  I encourage anyone looking for a more story focused version of some of the classic table top RPG games to try Unity!

9/21 UPDATE!  The Pledge manager for Unity is up!  For a limited time, you can pledge for the Core Rule Book and select bonuses like the World Map and GM Screen.  Follow this link!

Monday, August 15, 2016

A Short Review of Suicide Squad

Remember, we're the bad guys...

  • Suicide Squad was about a C+/B- Movie that had potential left on the cutting room floor
  • Needed more Joker, or no Joker.  You don't make the Joker a plot device that's only relevant for like 20 mintes of a 2 hour movie.  He's the most famous DC villain there is.
    • Also, jokes?  I didn't expect nor desire a Mark Hamill style performance, but he's the JOKER!  Joke is in his damn moniker.  Sarcastic isn't the same as funny...  
    • That said, I did like Jared Leto's take, but again, not enough.
  • Harley was great.  Appreciated the nods to her origins with the harlequin costume and the "Batman: Harley Quinn" cover reference.
    • Deadshot teased us with the worst decision a movie studio trying to compete with Marvel could make.  Thank God he missed.
  • Yay Set-up for Justice League!  But why?  I mean we knew it was coming...  No where near as 'cool' as it was seeing Nick Fury in Stark's house at the end of Iron Man when we didn't even know what we would get yet.
  • El Diablo is my new favorite villain, if only because of like 5 minutes of movie.
  • Will Smith as Deadshot was good.  I'd see another movie.  Kinda want a Katana movie though...
  • The woman who sets up the Team-X?  Cold....  Like, William Lord Kelvin would have found her too cold for him...  Absolute ZERO!
  • I am starting to just want a Batfleck movie.  And he better be as cool as he was in BvS...
My short review!  :)

The Truth Comes Out (A micro post)

I need deadlines!

Short story:  I don't write without deadlines.  And on top of that, I need a damn list of goals for myself.  I just skimmed my blog and realized I said I would do reviews of movies that aren't even in theaters anymore, of games that may have had sequels announced already, and have not continued either of the 'series' of posts I wanted to do regularly: Questions Authors Ask and World Building...

On top of that, the only 'writing' I've done lately is rewriting, and before you say, "But Shane, all writing is rewriting," this had been the worst slate of rewriting I've had to do.  I'm frustrated with a scene I feel I need but hate how I've written it and I can't bring myself to move on.  So I'm basically erasing the last two chapters I wrote (more like saved and put in an archive folder) and trying to change things to get me beyond it.  And of course now I'm just not motivated so it's taking a long time.

So blegh.  Any ideas?  Suggestions?  This really hurts to admit but I have to get it off my shoulders and chest and brain...

Saturday, July 23, 2016

ConnectiCon - My Time at my First Convention!

My Adventures at ConnectiCon!

Cosplay, Celebrities, and Vendors

Oh my!

There is nothing quite like the experience of a convention.  This year I got to go to ConnectiCon 2016 in Hartford, CT, the first convention I've ever been to.  I had a lot of fun, and though I was so overwhelmed that I did not get to see many panels (only 1), I had a great time.

The Con (for short) began July 7th, mainly for pre-registration, and ran thru the 10th, at the Connecticut Convention Center in Hartford.  I had to work so I missed pre-registration and the first half of the day on the 8th, but my fiancee(which I only just learned how to spell) and I arrived around 4 pm.  After waiting in line and getting my badge, I ascended the escalator to the Con floor, and I was immediately in awe.  While not nearly as extravagant as San Diego Comic Con (SDCC) or New York Comic Con (NYCC), CTCon was a sight to see for a Con newb like me.  Since CTCon focused on all pop culture, as opposed to a focus on comics, like SDCC and NYCC, or electronic entertainment, like E3 (Electronic Entertainment Expo), I saw people cosplaying from Pokemon to Game of Thrones to HALO and more.  Many anime characters that I did not recognize.  I did not dress up for the first day of Con, as I wanted to just see what was up.

The first part of Con that I got to see was a gaming floor, where people had space to play test various board, card, and video games.  I wandered around the mostly empty (at the time) game floor, where the majority of people were playing League of Legends, Gears of War, HALO: Reach, and Overwatch on both consoles and computers.  There was also some fighting games I did not recognize, though I think one was a newer Tekken.  

Then there was the Tokyo Attack area.  This area is a section of the gaming floor that featured arcade-style games from Japan.  There were Dance Dance Revolution games, on-rail shooters, all different kinds of musical rhythm games, and this one little game that reminded me of a mobile game I have on my phone.

Puzzles and Dragons Arcade Game?!
It was a Puzzles and Dragons arcade game!  If you are unfamiliar with the mobile App, it is a matching game, like Candy Crush, where you move colored orbs together to make groups of three or more in order to attack monsters with a team of your own.  One of the unique gameplay aspects is that you can move one piece anywhere on the map, instead of just along the horizontal or vertical axes.  That said, I greatly enjoyed the brief time I had to play it.  My fiancee wanted to see the rest of the convention, so we moved on after I played one game.

We then moved to the vendor floor, where all of the booths are located.  It was also where the celebrity guests had booths set up to meet fans and sign autographs.  I was instantly was distracted and overwhelmed by the fact that four actors who had played some of my favorite characters on tv and the silver screen where in the same room as me.  John Rhys Davies (who played such characters as Sallah in Indiana Jones and Gimli in The Lord of the Rings), Sean Astin (who played Samwise in The Lord of the Rings), Michael Dorn (who played Worf in several Star Trek tv series and movies), and Nana Visitor (who played Kira Nerys in Star Trek: Deep Space Nine), and Walter Koenig (the original Chekov from the original Star Trek), were all at there, as were some others I was not familiar with (although whoever does the voice of Spongebob Squarepants was there).  I immediately wanted to say hello and ask them questions, but my fiancee urged me to try and finish seeing the things on the show floor.  So after some standing around like an awkward con-goer fanboying over celebrities, we checked out the vendors.

How many different ways do you think one can make something Pokémon related, two days after the release of Pokémon GO?  Let me tell you... had I had the foresight to take pictures, I would have had one of almost every other vendor booth that wasn't selling niché products like kigurumi (think giant fleece onesies designed to look like an animal or character) or poseable models (Gundams, mostly).  From Pokéballs made of chain-mail, to knit and crocheted Pokéballs and Pokémon, to shirts, toys, buttons, stickers, pixel art made of Perler beads.  Pokémon was everywhere, and with Pokémon GO having come out just days earlier one Cosplayer we met, dressed as a semi-anthropomorphized Lugia, complained of people trying to "catch" her (another wasted photo op.  There were so many good cosplays...)

Apart from the clear Pokémon cash in going on, there were several vendors we talked to.  One, whose business is called Snow's Creations, which sells awesome applique pillows with all sorts of pop culture logos on it from games, shows, anime, and more.  She was dressed up as a Vault-Dweller, and at the end of the day, I actually remembered to ask her for a photo!

Yay Photo Op!  She made the Laser Rifle and it's well done!  She also has the Collector's Edition
Pip-Boy 3000 that you can put your phone inside and use the Pip Boy App to interact with Fallout 4.

The rest of that day involved lots of walking around and checking out the rest of the vendors, of which we only managed to see about half, since we spent so much time talking with vendors about their wares that we ran out of time!  We did, however, run into a friend of my fiancee's, whose fiancee had a booth!  They sold chain-mail goods, including jewelry (and Pokéballs!).

The next day (the 9th), after failing to get up early to be at Con when it opened for the day, my fiancee and I went in costume.  I went dressed as Jaehaerys Targaryen, or as everyone else knows him, Jon Snow.  "But Shane, who named him-"  His mother!  I know the books haven't confirmed things, but the show more or less did, so there.  Anyway, my fiancee tried her own Daenerys cosplay, wearing a red dress and braiding her hair and doing her best with what we had (dragon earrings!), but I think she ended up looking more like Melisandre, the Red Woman of Volantis.  Regardless, we went, and we had a good time.  As soon as we got there, we went right up to one of the panels where Nana Visitor and Michael Dorn were going to be fielding questions about Deep Space Nine.  

Nana (left) and Michael (right) answering questions at ConnectiCon 2016
They had roughly an hour with a large group of fans.  I found Nana very gracious about answering questions and sharing her memories and stories about her time on Star Trek, and Michael was witty and teased the fans as they looked for questions to answer.  I wondered if Michael, having been portraying Worf for 15 years, plus the near 15 years since, gets tired of talking about the same thing for so long, where as it's only been about 17 years since DS9 ended for Nana.  Regardless, I got to ask them both about the relationships their characters had on the show.  Nana's character, Kira, has a relationship with an alien shapeshifter called a Changeling named Odo on DS9, and I had heard from reading about the show that she had not liked how the writers developed that relationship in the late seasons of the show, while Michael's character Worf marries a character near the end of the penultimate season, only to ***SPOILERS!!!!!!!!!!!!!!*** have her killed at the end of said season.   ***To be fair you've had 16 years to catch up...***  Nana replied that she felt that it would have been better to leave the two characters as close friends, but due to the culture on TV of the 90s, she said any characters that have friction 'have to becomes involved.'  She compared it to her rea life relationship with  co-star Alexander Siddig (whom she has a son with and is even pregnant with on the show).  Her and Siddig were married for a few years, but discovered how different they are and seperated amiably.  She would have liked the on screen relationship to have simply left as a friendship.  Michael Dorn expressed a sort of regret that they were unable to keep Worf's wife Jadzia Dax's actress, Terry Farrell, on the show for the final year and season, and even said that 'they should have done everything to keep her."

Later that day I got to talk to both of them at their booths on the Con floor, and I got to ask Michael about the airplanes he owns.  He was very polite, and when I said I did not want to talk his ear off, he quipped, "But you will."  So during the Q&A panel (and from my own research before Con), I learned he liked to fly planes, specifically ex-military jets.  So I asked him, what was his favorite, and he said he liked an F-104 Starfighter.  That I thought was interesting, considering what he's best known for, but I did not want to mention that.  I felt that gushing about Star Trek was the obvious reaction to meeting him, so I thanked him for his time and got to talk to Nana, next.  She greeted me with a big smile and a voice I could not imagine was addressing me.  You see, compared to Michael, who purposely used a deeper voice when playing Worf than his talking voice, Nana sounded exactly the same.  She's also a sweetheart, where Kira was often gruff.  That said, she was happy to talk with me, and I asked her about her time on DS9 (because that's why she was there, right?)  I asked her about the notion of actors who are very kind in their behavior often playing villains, and how they seem to be able to turn on something and act in ways that make us hate them, using the young man who plays Joffrey in Game of Thrones as an example.  

I then got to let my geek flag fly a little higher, as I got to meet John Rhys Davies and get his autograph.  He's been in many shows and movies and games that I've enjoyed growing up, so I was thrilled to get to talk to him.  Of the three celebrities I got to speak to, I got to speak to him the shortest, but I learned that he would love to work with Mark Hamill, whom he costarred with several times in the Wing Commander series and again recently for Squadron 42, again and again.  On a side note, I heard that he personally visited the show floor at the end of the first day of the Con and wished every vendor a good Con.  He is quite the guy.

The remainder of my Con experience involved revisiting vendors we wanted to buy something from, submitting a few commissions, and taking pictures with a bunch of other cosplayers.  At different points during Con there were semi-organized events for people cosplaying characters from specific genres or intellectual properties (IPs) to come together and take photos.  So, dressed as my GoT character, I joined in happily.  There was over a dozen Daenerys cosplayers (not including my fiancee who changed out of her costume before the photoshoot), a few Robb Starks, a few Jon Snows, and a pair of Oberyn Martells.  When asked who I was, I just said I was a Targaryen soldier, since explaining my head-canon behind why I was dressed as I was took too long.  Here are a few of the photos:



That's me with the red surcoat.
All in all, I had a great time at Con. "But Shane, what about the 10th?"  Yeah, I didn't go back on Sunday.  I was tired and still a bit overwhelmed by the Con, and having spent all of my free time the previous two days there, I took Sunday for myself.  Next year I'm planning to do a much more in depth cover of the convention by attending more panels and either recording them for review or taking detailed notes so I can do more than just vaguely mention what I did two weeks later.  I'd also want to publish the posts while the Con is still going, and maybe even try to get some viewers by mentioning it to people at the convention.  But going to have to wait until next year!  For now, I rest.  Thanks for reading!