Showing posts with label swords. Show all posts
Showing posts with label swords. Show all posts

Sunday, November 15, 2015

World Building, Part 6: The Sword!

Because Heroes Prefer Swords

My own sketches, pre-Graey Erb
This is not news.  A trope older than Beowulf and Iliad, literature both ancient and modern is full of examples that prove the trope.  Some ask why, and the simple answer is that a blade has been present in warfare for almost as long as war has been waged (considering someone had to figure out how to make them, first).  Even today soldiers bring a knife to their gunfights, and while there are no longer epic sword fights outside of Medieval Times and Renaissance Fairs, swords remain strongly embedded in how we think of war.  Therefore, it is natural that in fantasy settings, swords seems to always find their way into the hands of a hero.  The above link goes into some detail regarding examples in literature, and literary trends related to it, so instead I will tell you about The Sword of my book, and why I found it necessary to design this particular aspect of the book and bring it to life through art so early in my writing process.


My pommel design sketch.
Before I hired Graey Erb to create artwork, I tried my hand at drawing things myself.  Above I was toying with the shape of the blade.  I was inspired by the design of Orcrist from "The Hobbit" movies (shown on the right).  Big surprise, I'm sure.  Truth is at the beginning, I imagined The Sword for my protagonist would be like Anduril, considering my unrefined excitement for "The Lord of the Rings."  Further thought and time eventually told me that a European long sword seemed out of place among lizard folk.  It is much more common to find lizard folk or any of the other 'evil minion' labeled races having some manner of cruelly shaped curved swords.  This comes from history as much as literature, as European Christians demonized the pagan tribal peoples of Eastern Europe and the Muslims of the Near East, both of whom of battled various European kingdoms either across land or the Mediterranean Sea (Crusades, anyone?).  These cultures used curved blades that fit their tendency to attack from horse back, where a curved blade would be more practical than the straight edged blades that dominated Western Europe's armories.  This allowed me to tackle and subvert another common trope, referred to as the Sinister Scimitar.  In essence, my desire to subvert the "Reptiles are Abhorrent," which claims that lizard-beings are almost always evil, gives me the chance to subvert the trope claiming bad guys use curved swords.

Curved swords!
The first draft of Graey Erb sword concepts.
In order to create a fitting visualization of the sword I wanted, I emailed Graey (after discovering his art on Pinterest of all places) with a 20+ page project proposal that included my own sketches for designing the sword.  The first draft of concepts were very different from each other, as I did not have a clear idea of what the sword would look like.  The initial idea was that the sword was created during a Golden Age of the World.  Since the Deities of this world have (or can choose to have) a draconic form, the weapons are made to evoke that.  The pommel is shaped as the head of a dragon, the hilt is the neck/body, the crossguard the wings, and the blade has a tail either engraved or embossed upon it in some fashion.  After seeing the first draft, I pointed out what I liked and disliked, and Graey went back to work, creating a second set of concepts.  The one I liked the most, and that Graey iterated upon, was a combination of features from #1 (The pommel, crossguard and blade shape) and from #3 (the hilt texture and the style of detail on the blade).  I also asked him to work on the proportions of sword, such as making the blade longer and thinner.  The other designs, despite not being quite what I had in mind, actually gave me some ideas.  Numbers 5,6 and 10, with the angular design elements reminded me of the dwarven architecture in "The Lord of the Rings" and "The Hobbit" movies, so it gave me the idea that these designs could be reused when I get around to developing the other cultures that will be in my book.

Concept Pass 2
The second set of concepts nailed down the size and shape of the sword, leaving the details on the blade itself to be choose.  I again went with #1, as the sunburst at the top seemed appropriate. It seemed too plain, still, so Graey and I came up with a stylized sun to replace the plain circle.  It ended up being two pointed starbursts overlapping each other  Next, something needed to go on between the lines radiating from the half circle.  We narrowed it down to either a diamond or a four pointed star, and settled on the four pointed star.  From there the sword was more or less complete.  With some color, the sword came to life.  There is one feature that I found unique which came from the original concepts: a medallion hanging off the pommel.  It is common among the practitioners of Wushu, a style of the 'kung fu' martial arts in China, to have a tassel hanging from the pommel of their dao, a type of broad bladed sword.  I like it as a way that my character, upon getting the sword, to personalize it without changing the sword itself.  A common trope in fantasy is the named weapon, which either comes from the blade being historical/legendary or from the character being sentimentally attached to the weapon.  I have not decided yet if I will name it or how it would be named, so the medallion seemed a good alternative.

Final Concept Pass
The Sword of the Hero!

Thursday, November 5, 2015

Things that Inspire, Part 1: Long Live the King!


Large and In Charge

Many things inspire my writing. Chief among those is "The Lord of the Rings," which I've mentioned many times, but even more so, specific things in "The Lord of the Rings" inspired specific things in my novel. For instance, my main character. In my earliest drafts, my Protagonist was inspired by my favorite character in TLotR:  Strider, aka Aragorn, son of Arathorn, heir to the throne of Gondor

Aragorn II Elessar, son of Arathorn, King of the Reunited Kingdoms of Arnor and Gondor, and all around bad ass. Early on, my main character was almost a rip off of the movie adaptions' version of Aragorn: ratty clothes, soiled leathers, elven hunting knife, born of some special legacy, gets "The Sword" and becomes "The Hero." I won't use that 'C' word but, yeah. I was a teenager and that was what I liked. Not much has changed but my character has, for the most part.

Apart from the tropes I liked, the character also appealed to me because of how the actor, Viggo Mortensen, portrayed Aragorn. In the novel, Aragorn is a character who knows that he is the heir to a kingdom and a mighty legacy, but he tends to make sure everyone knows it, too. He leaves Rivendell with the Sword of the King (unlike in the movie) and basically lets anyone who doubts him because of his vagabond appearance just who he is and why that sword he's carrying shines with the light of the sun and moon. Some quick literary analysis: Tolkien based Aragorn on the heroes of myth and legend from Northern Europe, such as Beowulf. Beowulf, if you read the translations of the surviving manuscript, is pretty much that guy who knows he's the best there is and decides, "Yeah, I can kill that beast Grendel unarmed and naked." And then does it. Then takes the next step and kills Grendel's mother. And then a Dragon. Solo. While no one-on-one monster slaying is done by Aragorn in the Lord of the Rings books, he does have some suitably heroic encounters. He faces off with all nine Ringwraiths, some of the most deadly fiends in Middle Earth, with nothing more than a mundane sword and a torch in the Fellowship of the Ring.

In the movies, however, Aragorn is portrayed as a reluctant hero. He still knows that he is the heir to a great legacy and the elves can't wait to remake that awesome sword so he can go save the world with it, but chooses a humble and honorable life as a ranger to protect those in need, fearful of the corrupting influence of power. It was that version of Aragorn, the hero that's heroic only because duty calls and would rather just be left in peace, that inspired my character. In my story, the protagonist just wanted to be a respected hunter in his village, but an encounter with an ancient plague and a need for someone to do something about it (and a dash of certain people not liking him) ends up propelling him along the heroic story arc. I don't want to spoil anything, so I won't go on any further about the plot. The other part of the character of Aragorn that inspired my own character wasn't so much something specific to Aragorn, but it's something common to the archetype Aragorn represents: The Hero. And in myths and legends, the Hero almost always has The Sword. I mentioned a few times already that Aragorn gets "The Sword" for his particular book. That sword is Anduril, the Flame of the West, forged from the shards of Narsil! Basically it's the weapon that the Bad Guy even fears because it can hurt him. Common trope. And teenage-me loved it. Get the awesome sword, be the awesome hero. Simple formula. Works just about every time. From Luke Skywalker to Eragon to Bilbo to Arthur. Getting "The Sword" means you're "The Hero," and so it shall remain for my book. Nothing new, I know, but hopefully the context within the book itself will make it better. That tends to be how these tropes work. It's not the trope itself but how it's used which makes a book unique. Again, won't divulge much, but you will see "The Sword" of my book soon. It's pretty cool.

NaNoWriMo update: Another busy day as you can tell by the late posting, but productive. Chapter 7 is under way with another 261 words typed, totaling 1277 words so far. I'm pretty sure I will get this one done this month. I have it planned out almost from start to finish, so just need to add the details. But you know what they say: The devil is in the details. Wish me luck!

Quick note:  This had pictures in it but Blogger must have messed up the html somehow, so I removed them until I can fix them.

Friday, October 30, 2015

World Building, Part 5: History

World Building

Artificial Historical Artifacts

Ever heard of Excalibur?  Durandal?  Patton's Ivory-handled Pistols?  What about the Rosetta Stone?  The Liberty Bell?  The Magna Carta?  These are examples historical artifacts and ancient wonders that give backstory to our world.  History both tangible and lost that shaped culture and events; a few the stuff of legends.  Now while works of fiction are planned and constructed, as opposed to seemingly random chance, these things all influenced the world at some point, and the fact that some of these things are still present in modern culture shows how much wonder and awe they inspired.  


The same principle applies to fictional worlds.  Without backstory, without history, we are left without context for the events of the story.  What would "Harry Potter" be if Hogwarts was a brand new wizard school without the secrets and mysteries that fill the halls?  What if the Deathly Hallows didn't exist?  If the fear that still existed after Voldemort's defeat (the first time) was absent?  It would be a very meaningless story about a wizard whose parents never died, who never had to outsmart the most terrible wizard ever to exist, and the books would be about mundane concerns that really don't seem that compelling.  Imagine "The Lord of the Rings" without the Rings.  Why would Frodo leave the Shire?  To buy groceries?  Gandalf would be pretty bored, that's for sure.  And if Morgoth and Angmar and all the other things that gave the novel its scope were absent, why would we care about these diminutive hobbits?  My point is: everything I discussed this week relates to a world's history.  The races, the cultures, the language, the mythology, all make the history and are made by the history.  

The Symbol of the Deathly Hallows

In fantasy, artifacts tend to usually be the goal of a quest, or needed to defeat an evil power.  Sometimes they do things that no one can explain, and others do things no one has a use for.  For my book, artifacts were one of the first things I thought about when first creating the world, and considering my age at the time most of them were weapons.  This has a lot to do with the numerous 'artifact weapons,' such as Glamdring, Orcrist, and Narsil, that have histories going as far back as the first great wars of the worlds history (many thousands of years old in most cases).  The only other artifact I came up with in my original drafts was something I called "the Omnicron," a stone that had undetermined power.  It was the goal of both the Hero and the Big Bad to get it before the other in order to accomplish their respective goals (killing each other, basically).  But I found that initial idea too simple (and way too over used in the genre).  However, the idea was morphed into something else, and is still the focus of the plot, but its origins and its purpose changed.  So maybe only changed superficially, but my beta readers have enjoyed "the orbs" in my work.  From there, other artifacts begin to take shape.

The next most important artifacts for my story are a collection of "Hero Weapons" for my protagonists.  A common trope in video games, Hero Weapons are usually something special that a hero uses in battle, and one of the most famous in literature is Excalibur.  Not to be confused with the king-maker Sword in the Stone, Excalibur was a sword wielded by Arthur and made him unbeatable in battle (until someone inevitably betrays him).  For my heroes, we have a sword, staff, a special arrow (not a bow), and a pair of daggers.  Who gets them, you'll have to read the story.  But I will let you all know about the Sword next week.  You've seen it already, and I look forward to explaining the process of how Graey Erb and I worked together to design it.  

Have a great weekend and a safe Halloween!  Look forward to a review of Halo 5 over the weekend.  Best wishes!

Monday, October 19, 2015

Welcome to the Draconic Author's Blog

Welcome to my blog!

Greetings!  My name is Shane Press.  In 2000, I was introduced to a novel known to many around the world as "The Hobbit." Handed to me by my mother one day while I sat in a chair watching TV, I was quickly drawn into a colorful world filled with orcs, goblins, dwarves, wizards, dragons, and of course hobbits.  Unsatiated by the adventures of Bilbo Baggins and Thorin Oakenshield, I quickly dove into "The Lord of the Rings," and followed Bilbo's nephew Frodo on his own, far more epic and dangerous adventure, to save the world from the Dark Lord Sauron by destroying the treacherous One Ring.  And then, on December 19, 2001, something happened that would change my life forever.

When I first saw "The Lord of the Rings: The Fellowship of the Ring" I was blown away by the music, the costumes, the weapons, the scope, and the sheer genius of the production.  The classic novel I read and the daydreams of fighting in Helm's Deep and on the walls of Minas Tirith were brought to life by the performances of Viggo Mortensen, Elijah Wood, Sir Ian McKellen, and so many others.  And in the two following years as I got to watch "The Two Towers" and "The Return of the King" I came to realize I had to do one thing:  I had to write my own epic fantasy.  In the years since, I have been slowly working through my own novel.  The earliest iterations have evolved from a simple plot-clone of Tolkien's fantastic work to a developed coming-of-age tale.

I am currently 78 pages into writing the novel's most current and stable iteration.  Whether it was good or not, from 2006 to 2013, I wrote very little due to my time at Rutgers University for my undergraduate work and at Kean University doing post-baccalaureate work.  To compound the difficulties I had writing during my university career, I suffer from the constant desire to revise and edit things I've already written instead of just writing!  However, I was lucky to be able to take some Creative Writing classes at Ocean County College in 2014 and early 2015 where I finally found my stride, and the disparate threads of my story finally began to be weaved together into their current form.  So now as I slowly march forward, struggling with the urge to revise and the other constant distractions of life (I like video games too much), I look forward to sharing the story with the world.

So I hope to occasionally post some snippets of the book here, as well as some conceptual art I had commissioned to assist me in solidifying certain aspects of my characters and important objects in the story's world.  But I will close this post out with a piece of art:  An amulet that once belonged to an ancient organization devoted to protecting their world from an evil more ancient than the Gods that enlisted them.  They also give us the working title of my novel.  They are The Pathkeepers, and the newest member of their ranks may prove to be the only being that can prevent disaster.

An amulet that once belonged to a Pathkeeper, showing the sun motif, the runic motto of the Pathkeepers, the purifying flames, and the central labyrinth (the Path) that they guard.
 Art by Graey Erb for Shane Press, Copyright 2015.